Til dem som vil have lidt læsestof til morgendagens underholdning til de overnattende, så er her reglerne osv til "Legendary" Formatet, nemlig det vi skal spille i morgen. Det er dette vi spiller efter i morgen, inklusiv banlisten. (så ja du må spille Pot of Greed og alle mulige andre sjove banned kort!)
Vi låner af hinanden hvis vi mangler noget, så tag gerne mere med end det i selv skal bruge, i tilfælde af at kunne hjælpe en ven i nød ^^
Here we go;
Speaking of “Home-brew” formats, I’d like to share a special multiplayer format for YGO created in conjunction by Mike Powers & Vince Tundo (thank them for this awesomeness, not me!). It is called “Legendary Format,” and is modeled after the popular “Commander” (EDH) format for MTG. With their permission, I recently compiled the rules together into a manageable form, with the hope that many more players can experience the zaniness of this unique format! Here it is:
What is Legendary Format?
Legendary Format (LF) is a new & exciting way to play Yu-Gi-Oh! which allows you to play with older, nostalgic cards, battling multiple friends at a time! The format is based off of a popular Magic: The Gathering format called Commander (formerly Elder Dragon Highlander, or EDH). Legendary Format utilizes special deck construction rules and a unique banned list designed to promote fun and interactive multiplayer games between 2, 3, or even more players!
Deck Construction Rules
In LF, a player’s Main Deck must consist of exactly 100 cards; 99 Cards & 1 Spirit Monster, which is placed in the Shadow Zone at the beginning of the game. A player’s Spirit Monster must be a LV 7 or LV 8 monster which can be Normal Summoned.
Each monster in a player’s Main, Extra, and Side deck must share either a Type or an Attribute with that player’s chosen Spirit Monster. Example: if a player chose “Blue-Eyes White Dragon” as their Spirit Monster, each other monster in their deck(s) must be either Dragon type or LIGHT attribute.
Players cannot use more than 1 copy of a given card in their decks. Example: a player could use 1 copy of “Cyber Dragon” in their deck, but not 2 copies. Effects which change the name of a monster are not affected by this rule (a player could legally play both “Cyber Dragon” & “Proto-Cyber Dragon”, but not more than 1 copy of each).
A player’s Extra Deck can only consist of 10 cards, and like the monsters in a player’s Main deck, must share a Type and/or Attribute with their Spirit Monster. The same rule applies to the Side Deck, which can consist of 15 cards if used. However, use of Side Decks is not recommended, as LF matches typically take longer to play than typical 1v1 Advanced Format matches.
Mulligan
At the beginning of the game, all players announce their Spirit Monster and move it to the Shadow Zone face-up. Players then draw a 5 card hand as normal and use a randomizer such as dice to determine turn order. Once the turn order has been set, players may take a “Mulligan” in turn order to alleviate weak hands. This is done by Banishing any number of cards in your hand face-down, and then drawing the same number of cards as were Banished. The first Mulligan is free; players may repeat the process afterwards, but draw 1 less card each time. Example: a player is unhappy with their opening hand and chooses to Mulligan. That player Banishes 3 cards from their hand face-down, and then draws 3 cards. After that, the player is still unhappy with their hand. That player chooses to Banish 2 more cards, but draws only 1 the subsequent time. After all Mulligans are resolved, all cards which were Banished are shuffled into their owner’s decks.
Spirit Monsters, Life Points, and the Shadow Zone
All players begin the game with 16,000 Life Points, twice the amount used in a normal game of YGO. A player is eliminated when their Life Points reach 0 as normal, however, the remaining players (if any) continue playing until 1 winner is declared. When a player leaves the game, all of their cards on the field disappear alongside them. The first player able to declare an attack in the game is the last player who began the game (in turn order).
A player’s Spirit Monster begins the game in the Shadow Zone, a place which exists separate of all other zones and is not considered to be “on the field” or “banished.” Spirit Monsters can be Normal Summoned as a Tribute Summon during their owner’s Main Phase, using 1 tribute the first time they are summoned, and 1 extra tribute each additional time. Example 1: a player is summoning their Spirit Monster for the 1st time in a game. That player sacrifices 1 monster as a Tribute Summon, and Normal Summons their Spirit Monster to the field (even though a LV 7 or LV 8 monster would normally require 2 tributes). Example 2: a player is summoning their Spirit Monster for the 2nd time in a game, this time using 2 monsters as tribute to Tribute Summon their Spirit Monster (this summon is treated as a Normal Summon).
If a given Spirit Monster deals 8,000 or more points of damage to a single player, that player is eliminated. This damage is cumulative over the course of the game, and is unaffected by other changes in life such as effects which cause a player’s Life Points to increase (ex. “Upstart Goblin”). A Spirit Monster is considered to be the same monster who has dealt the same amount of damage to a player over the course of the game, even if it has been flipped face-down, banished, etc. This damage is also cumulative if control of a Spirit Monster switches.
When in the Shadow Zone, your Spirit Monster is always face-up. If a Spirit Monster would be sent to the graveyard or banished from anywhere, it MAY be returned to the owner’s Shadow Zone. This effect is OPTIONAL, but DOES NOT “miss the timing” and cannot be negated. If this replacement effect is used, effects that activate when a monster is “sent to the graveyard,” “banished,” etc. will not activate. If a Spirit Monster would be sent to the graveyard or banished face-down, it MUST be returned to the Shadow Zone.
If a Spirit Monster is returned to a player’s hand or deck, this replacement effect will NOT activate and the monster will remain in the player’s hand/deck, but can be later summoned under normal rules. It is still considered a Spirit Monster, and the aforementioned replacement effect(s) can be used if the monster again leaves the field via being sent to the graveyard/banished.
How Do My Cards Work in Multiplayer?
While it would be difficult to list rulings for every card/effect when used in games with more than 2 players, here are some general guidelines that can be followed:
1. Cards or Effects which reference “all players” or “all cards on the field” affect everyone. Example: “Malevolent Catastrophe” destroys all Spell and Trap cards on the field amongst all players.
2. Cards or Effects which reference “both players” affect everyone also. Example: the effect(s) of “Cyber Jar” or “Fiber Jar” are applied to all players.
3. Non-continuous Cards or Effects which reference “your opponent” or a card(s) on “your opponent’s side of the field” affect 1 opponent of your choice. Example: “Raigeki” destroys all monsters on the field of the opponent of your choice. It does not destroy all monsters on all opponents’ fields. This also applies to monsters which attack all monsters on your opponent’s side of the field (ex. “Asura Priest”).
4. Continuous Effects which reference “your opponent” or a card(s) on “your opponent’s side of the field” affect all opponents. Example: “Burden of the Mighty” affects all monsters on all opponents’ fields.
5. Cards/Effects which target an enemy player (ex. “Delinquent Duo”) only affect 1 opponent of the owner’s choosing. Cards/Effects which require an opponent to perform an action or choice (ex. “Painful Choice,” “Question”) require the owner to pick 1 opponent to perform the action and/or choice.
6. Cards whose effects/ATK/DEF vary based on differences in life points change depending on who they are currently targeting/battling. Example 1: Player 1 is attacking Player 2 with “Ancient Sacred Wyvern.” Player 1 has more LP than Player 2, and as such, the ATK of “Ancient Sacred Wyvern” is boosted appropriately. Example 2: Player 3 is playing in the same game as Player 1 & 2 in the previous example, and has more LP than Player 1. Player 3 attacks Player 1’s “Ancient Sacred Wyvern” with “Red-Eyes Black Dragon,” and the ATK of “Ancient Sacred Wyvern” is lowered appropriately.
7. The card “Exchange” is resolved one choice at a time amongst two players at a time, in turn player order.
8. All “table talk” or discussion between players is legal so long as it is non-offensive/derogatory. While players may intentionally share or fake information regarding the contents of their hand, deck, etc., these zones are still private and cannot be physically shown to other players or flashed intentionally.
Suggested Banned List
The banned list given here for Legendary Format is merely a suggestion, and can be edited to fit the whims of your individual playgroup(s). Some cards listed are more powerful in a 1v1 scenario, while others do more damage in 1vX games. Many are simply overpowered or do not work properly in a multiplayer format (ex. “Last Turn”). Please feel free to offer up suggestions, although the goal is to keep the list as short as possible!
Banned:
Cyber-Stein
Dark Hole
Dark Magician of Chaos
Dimension Fusion
Exchange of the Spirit
Final Countdown
Heavy Storm
Imperial Order
Inferno Tempest
Last Turn
Royal Oppression
Temple of the Kings
Time Seal
The Winged Dragon of Ra
Victory Dragon
Yata-Garasu
Phew, that was a lot! Hope you guys have some fun with this, and next time we’ll start talking REAL Advanced Format strategy!
Play Hard or Go Home!
~Paul McCann~
Kilde;
findes her Dette er blot et uddrag, så dem der vil læse hele hans introduktion til hans egentlige pointe (nemlig vise reglerne til Legendary) kan gøre dette.. Hans introduktion er lige så lang som produktet xD